Basics

xGraph makes development of complex systems easy with its graph architecture of self-similar parts. Systems are built from encapsulated parts, called modules. These modules work together to create a whole system. Because of its self-similar nature, systems can be built to work as a system of systems where multiple, independent systems work together.

The xGraph core architecture allows you to develop complex systems using specialized parts. The xGraph core compiles a system from the config.json file, the system configuration file. Then, the xGraph core runs the system and handles communication between these parts.

Genesis is responsible for compiling xGraph systems. When Genesis is run with a system definition, the system definition is compiled into a Cache. This Cache contains everything the system will need to be run using Nexus.

Nexus is responsible for running a compiled xGraph system. This means that, given a system’s Cache, Nexus initiates the required parts and handles communication between these parts.

Most of the time developers don’t have to worry about these processes. When developing xGraph systems the xGraph Executable Command Line Interface (CLI) will handle compiling and running systems.

Parts of an xGraph System

Although xGraph parts are self-similar in nature, we have defined specific parts to help developers build xGraph systems. Next we will look at the different parts that make up an xGraph system, and how those parts work together, is explained.

System

A system is made up of at least one module and is run using the xGraph core. A system is defined by a system structure object and a cache. The system is initially compiled using the system structure object found in a config.json file, and it is later run using the compiled cache. To learn more about xGraph systems, see our System Guide.

Module

A module is a fully encapsulated entity or group of entities. Modules are contained in a single directory, and are composed of several parts. A module includes:

  1. at least one entity
  2. a schema.json file that describes the modules structure
  3. a module.json file that describes the modules API
  4. a README.md file for user documentation and a README.html file for developer documentation.

A module is defined by the module definition, a JSON object that is used to generate a module. To learn more about the xGraph module, see our Module Guide.

Entity

An entity is the lowest level of the xGraph self-similar architecture. Entities should be built in separate JavaScript files. There should only be one entity in each JavaScript file.

An xGraph entity is compiled and managed by the xGraph core. An entity is defined by a JSON object. This object includes the specific JavaScript file that has the entity’s logic, as well as any parameters the entity expects on instantiation, and the commands that will be sent to the entity on instantiation. This entity definition is used in the schema.json of the module. To learn more about the xGraph entity, see our Entity Guide.

Command

Each part of an xGraph system will be uniquely identified by a Pid. A Pid is a 32 character globally unique ID. This can be used for a number of things, but it’s primary purpose is to provide an ID for each part of an xGraph system so that xGraph can manage the system’s structure and communications.

The different parts of an xGraph system can use a pid to send messages, called commands, to other parts of an xGraph system. The program logic of each piece of an xGraph system is contained in these commands. The xGraph platform facilitates the communication of xGraph parts using these commands. A command is often returned to the part that sent it with additional information using a callback function. The use of callback functions are typical with Node.js. A callback is simply a function that is passed as a parameter to another function, in our case the commands. xGraph uses callback functions to return information to the part that sent a command after the command has been executed, making each xGraph system an executable graph.